Lendore - Island of Adventure

From Orlane to Farstead
The Group is Split

With only Artemis, Janus, and Samira seemingly surviving the wrath of the Serpent God and her minions, they are unclear as to what to do. Ollwin Cralloon comes to them and gently reminds them that he needs some kind of payment for the rooms they have been renting. They give him all they have in the party treasury, but they are still short 71 Griffons. He agrees to let them stay until they can make further arrangements for the rest that they owe him. Later that day, they get a message from the constable that Misha Devi wants to speak with them. They go to find that their financial predicament has reached her ears in jail. She offers them a solution. She knows where the cult has some of their treasure stored and she will help them acquire it, but only if they can get her freed. They agree to speak to the Mayor on her behalf.

The visit to Mayor Ormond is pleasant but he is a cautious man. He cannot allow her to go in full daylight without risking his reputation. He agrees to release her temporarily after sundown to make the trip. He also wants to discuss compensation for his villagers who have been so affected by this cult. Janus assures him that something might be able to be worked out, but how much will depend on the amount they are able to steal from the cult treasury. They agree to meet again after the raid.

They return to the Inn of the Slumbering Serpent. There they are met by a newcomer, Mijdrown, who claims to be a half-brother to the now deceased Krull. He agrees to join them to exact a little vengeance and for treasure.

They all meet at the jail after Sundown where the Mayor gives the order to temporarily release Misha to the custody of Janus. They immediately set out for the swamp complex. Misha tells them where the treasure is stored and the realize it is in the cavern where they had killed the giant frogs previously.

When they arrive, they find the area guarded by two troglodytes. They kill the trogs and Misha shows them the secret door that hides the chamber with the treasure. There were three chests of treasure and two were damaged in trying to open them. It was then they realized they didn’t have a good way to carry everything. They were able to take one of the chests and load the remainder in their backpacks. Fortunately for them, it fit. They returned to Orlane.

Upon their return, they dropped Misha off at the jail and proceeded to the Mayor’s home. There they came to an equitable settlement for the division of the treasure. The four adventurers returned to the Inn of the Slumbering Serpent and paid their remaining debt. Following that, Mij and Janus pay the moneychanger a visit. Here they use the treasure to purchase gemstones to make the wealth easier to transport. They return to the Slumbering Serpent to stay for one last night. Having made the decision to head to Farstead to the north on the rumor of bounty hunting work, they will set out the next day. They are waiting on Mayor Ormond, who has promised letters of introduction for to the Mayor of Farstead for Artemis, Samira, and Janus.

While they are waiting, two events take place. First, a message comes to them to meet “a friend” after sundown north of town. Second, a merchant in from Stonebridge reports passing a group heading out from Orlane that is eerily similar in description to Arella, Yoriek, and Chiad who were accompanied by a strange monk. They were rumored to be heading north.

The Mayor’s letters arrive late enough so that Janus and company decide to wait for the “friend” and hope that by heading north, this other group was also headed to Farstead. After dark, they meet the friend, who turns out to be Misha. In exchange for her assistance in acquiring the treasure, he has reduced her sentence to Banishment from Orlane. She says that she has communed with Merikka and was instructed to give the group her ring and travel to Farstead. Janus keeps the ring and invites Misha to join them since that is in fact where they are going. Neither Janus nor Mij trust her, but feel it is easier to keep tabs on her in this way. They camp out under the stars for the night. Just before daybreak, they set out on the road for Farstead, stopping in Stonebridge for supplies.

Upon their arrival in Farstead that afternoon, they meet the mayor, Clayton Miles, at the Judge’s Inn. He tells them the story of Falrik Moondance, wrongly accused of murder, breaking out of custody, and in doing so, stealing a valuable artifiact. The mayor is offering a reward of 200 Griffons for the safe return of Falrik and a bonus of 300 Griffons for the return of Annacon (the Sword of Justice). He then tells them what no one else knows. A passing hunter recalls that he saw an elf fitting Falrik’s description at the ruins of Kanos’ Mansion, about three miles up the road. The party agrees to look for Falrik.

They camp on the edge of town for the night and set off for the mansion at first light. They explore about half of the main floor. In the process of this exploration they combat and kill 5 stirges, a crab spider, and 4 hobgoblins. They were also chased by an apparition from the dining area. Investigating a scroll that they found Janus was cursed and paralyzed. The party takes refuge in one of the guest rooms they cleared to see if the paralyzation will pass.

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Indentured Servitude
Using Evil to Fight Evil

The previously felled characters Chiad, Yoriek, and Arella are revived to find themselves prisoners of Primo Garath. He offers not to kill them in exchange for completing a task for him. While skeptical, they agree to listen to his offer. Primo explains that he aware that Explicita is no god, but that she is useful to him and his true god, Set. “Real power,” he says, “comes from the old gods.” Since the three of them have completely ruined his plans in Orlane, and since he is so benevolent, he will graciously allow them to pay his debt to him by getting rid of a pesky kobold tribe to the north that is causing him problems.

The three of them agree to help, but Primo is no fool. He exacts an oath from Chiad to complete the mission of destroying the tribe. To keep an eye on them and to ensure they are fulfilling the bargain, he sends the surviving monk from the temple of Merikka, Ahmon-dek, with them to assist and keep them on task. They set out two days later.

They travel west out of the swamp and take the road to Stonebridge. From there, they take the north road toward the tiny rural town of Timmonsville. They spent the night on the road without incident. The next day, the reach Timmonsville, then strike out into the wilderness, into the southern reaches of the Dragonsteeth Mountains. Ahmon-dek leads them up onto the nearest mountain, where a trail leads then to the caves containing the kobolds’ lair.

They quickly dispatch the kobold guards at the cave entrance and the secondary guard post just inside the the first cave. They discover an alcove which actually has a tunnel out the back of it. The group follows this tunnel to find a mined out complex with actual rooms constructed. They investigated a room that appeared to be a workshop, Here, Chiad was burned by acid when she failed to detect a trap on a chest she opened. Fortune favoring the bold, it did contain three potions they determined to be diminution potions.

Opening a door, they found the remains of a bedroom, Chiad was surprised by two large spiders, but they were able to kill them without taking any wounds. They collected some treasure that was quite dusty, but valuable.

Going back through the workshop, they came to a dining area with a kitchen attached. It was clear that these areas had not seen human inhabitants in years, though local denizens had cleared the area of any edible foodstuffs. Yoriek found a shiny knife in the drain of the sink, and they found some a tiny tunnel behind the ashes in the fireplace and some jewelry in the ashes. In fact they recalled seeing these tiny tunnels all over the this mined section.

One door led to a bathroom facility, unremarkable except for another tiny tunnel behind the tub. Another room that appeared to be a storeroom or pantry of some sort, contained some albino mice that created the illusion of giant kobolds attacking. They killed one the mice and the illusion was dispelled.

Deciding that there were no kobolds to be dealt with in this area, they made their way back to the natural cavern area to investigate. They found a cave that had been made into a makeshift pen to contain a wild board that had been captured, one that was being used to grow various fungi, one that contained the water source for the delve, and yet another that was being used by the kobolds as a trash dump.

One cave they found, had a barracks for seven kobolds and they promptly dispatched those, garnering some treasure in the process. They came to another cave that housed the females and the young of the kobolds. Chiad and Yoriek were not going to attack, but Ahmon-dek forced the issue by killing a female and positioning himself to block the cavern entrance. The battle ensued and the 40+ females and young were killed while the party took very little damage.

When this was finished, Yoriek was so incensed that he attacked Ahmon-dek immediately with a spell. Chiad joins in the fight with her spell, then combat. Ahmon-dek falls and Yoriek smashes his skull for good measure.

After collecting their wits, Chiad, Yoriek, and Arella, continue down another tunnel and find the “throne” room of the kobold chieftain. Here they slay the chieftain, his bodyguards, and 10 more kobolds. They pick up quite a bit of treasure in the process.

They choose another tunnel and find their way into another barracks for the kobold males. Most are asleep except for three guards they did not detect ahead of time. They kill the three guards and two others as the rest are awakening. Feeling as though they had pushed their luck enough for the day, they fled down the tunnel, and out of the cave. Since it was nearing twilight and that would give the kobolds the advantage, they retreated to Timmonsville and rented a room for the evening.

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Battle at South Farms
Dealing the enemy a blow

Returning from the swamp hideout, the party unwinds and relaxes the evening and injuries away at the Inn of the Slumbering Serpent. They awake in morning to a hubbub in the town and a suggestion by Ollwin to see the Mayor immediately. He has grim news. Janus was found on the South side of the villiage, nailed to a tree. Tied to the tree below her was a severly beaten Yoriek. Also nailed to the tree was a note promising vengeance on the viliage of Orlane. Threats in the note included burning the town and an invasion of troglodytes.
Mayor Ormond dispatched emissaries to the elves requesting help and scouts to the south to determine the credibility of the threat.

As it turned out, there was a nearby patrol of elves and Orlane had 80 archers by sundown. This supplemented the 80 men that were able to be mobilized into a unit of pikemen. The mayor was also able to put together a pair of ballista crews.

The scouts reported back that the threats were not only credible, but underway. An enemy force of troglodytes and xvarts were camped at one of the farms south of the villiage. Acting quickly, the mayor ordered his forces to march that evening, taking a position at a farm just up the road from the enemy encampment. Additionally, a plan was hatched to attempt to capture Misha Devi with the hope that she could be interrogated to gather information on the city’s plans.

Based on information from the scouts, the militia was able to position themselves for battle before daybreak. Much to their surprise, the enemy also had a small unit of undead. The battle ensued and the militia took the field but at great cost. Casualties were over 50% on the militia, but over 100 troglodytes and 70 xvarts were killed and the zombies all destroyed. More importantly, Chiad and Artemis, thanks to fortuitous invisibility spells from Ramne, were able to get behind the battle lines, and capture Misha Devi.

After the battle, Ramne was able to break the charm on Misha Devi and she was able to be interrogated by the party. In her remorse, she was able to give them the location of a secret door in the complex where they could bypass the crocodiles waiting for a meal. She also warned them that Primo has a wight in the complex. She was also able to inform them that Explicitica was looking to expand into surrounding towns and villages, but was not aware of why or the ultimate goal of the naga.

The party took a week after the battle to recuperate and heal. At that point, all but Janus were able to set out for the swamp outpost. The party was able to bypass the crocodiles using the secret door. They busted down a door and found a troglodyte guard post and quickly dispatched the two guards. Busting through another door, they were confronted by 4 troglodytes. Chiad, Arella, and Yoriek were felled, leaving Artemis and Samira to escape.

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On the Offensive
21 Kills and Saving a Town

The captured party is one by one, taken before the serpent god and attempted to be charmed. Samira, Artemis, and Arella succumb to the charm, while Janus, Krull, and Yoriek resist and are imprisoned within the dungeon. The charmed party members are taken to get get rest and further healing. They are then escorted back to Orlane and told to await instructions from Bertram. Four days have passed.

In the intervening time, Chiad, who is at the Slumbering Serpent, awakes to find the Mayor, the elves, and Ollwin listening to Cirilli’s tale and the names of folks she knows are cult members. Unsure how to save his town without killing the cult members, the Mayor asks Chiad what she can add to the story, especially now that her friends are undoubtedly in the hands of the cult. She suggests that Ramne may be of some help as he was able to give them some information that his weasel had acquired. Skeptical, but with few other options, the Mayor sends Ollwin for Ramne. When he arrives, he listens to the Mayor’s dilemma and Cirilli’s story. He is convinced that the so-called serpent god is a spirit naga and the cult members are victims of its charm power. He says he has a possible solution but it really only has a 50-50 chance or less of actually working, but if successful, would minimize cult member casualties. Since it would involve gathering all the cult in one room though, failure would most likely be fatal. He leaves the mayor to decide. The Mayor agrees to proceed. He announced a town meeting for the next day to be held at the Golden Grain Inn to discuss the outrageous attack by the party on the temple and plans to retaliate. The trap baited, the townsfolk, including the cult members, show up for the meeting. Once all are in the room, Ramne casts a spell to dispel the charm and it works. With the charm broken, the cult has its membership quite depleted. However, none of the leadership was taken in and it is believe that many of the farmers south of town are still charmed as well.

Chiad and Ramne look for assistance to go after the missing party, but between the feeling that the trouble is past and lingering discontent about the party’s involvement in the killings at the temple despite exposing the cult, no assistance was forthcoming. Given the cult’s slow nature of action, they decided to wait and see.

This proved to be wise. Not only did it allow Chiad to recover to full health, it allowed the cult to make its first blunder. When Samira, Artemis, and Arella arrived at the Golden Grain, it was no longer a cult meeting place. Bertram sent Snigrot to get Chiad and Ramne. They were able to come with the constable and dispel the charm from them as well.

Now, with a larger party, an assault on the dungeon could begin. The next day, guided by Whiskers, Chiad, Samira, Artemis, and Arella, along with Ramne, travelled to the dungeon. After a brief discussion on whether to flood the dungeon, they decided to enter instead. They entered, loudly, as Samira slipped on the muddy stairs, knocking all of them down and sending them tumbling into the guards at the bottom of the stair. Pretending to still be cult members, Artemis convinced them that they had prisoners for Primo Garath, the cleric who sent them back to town. They were able to pass allowing them to explore.
They found their way to the room with “the comfortable chairs” where their initial command by Primo had been given. There they defeated two humans in combat. Chiad acquired a glowing sword from one of these. This section seemed to be a nicer area of barracks. They found one other human with whom they fought. Killing him, Samira acquired his shield. In an empty bedroom, Samira smashed open a chest which was found to contain a scroll with two cure light wounds spells. They also took a tiny statuette of the Serpent God.

Exploring further to the west, they discovered a cave that contained a pool. There they were attacked by a pair of killer frogs. They were able to kill the frogs, but Arella was incapacitated in the fight. They bound her wounds and hid her in the mud. After a bit they went back to use healing spells on her, making ambulatory but still unable to fight.

They wound their way around back to the east where they discovered many unstable walls & ceilings. Leaving a door alone for fear of collapse and actually seeing where a sinkhole had collapsed moved them north again. Here they discovered the food storage and minor armory for the complex. Nothing of extreme value, but wisely they picked up ten torches. This brought them around to another hallway that contained barracks (of a lower class for certain). In this area, they were attacked by the guards as they entered each room and also drew attention from the guards they had previously duped. They managed to slay all 16 guards, but in doing so, took enough damage that they (wisely) retreated for the day.

Impatient as ever, Krull and Janus pick and break their way, along with four other prisoners, out of their cells. Unable to free, Yoriek, they move on leaving him behind. Unfortunately, they don’t have a light source, break into a room where they are confronted by a creature that smells like death itself. Despite appearing to have killed it once and delivering an apparent tremendous amount of punishment on it, the foul creature strangled both of them.

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Sacking the Temple, Part 2
or Total Party Kill :(

The new assault of the temple met with disaster from the outset. The thieves Arella and Janus scaled the wall and were able to assist Artemis in getting a perch to attack the guard and wolves from the wall top. Taking out the guard in one shot, the Arella, Artemis, and Janus attempted to descend the wall to engage the wolves, but Janus fell, apparently killing her. The other two descended safely, dispatching the wolves and opening the front gate for the others. They investigated the outbuilding of the temple, killing two other guards/servants, and tying up two others. Entering the temple, they once again went to the upper level of the temple. Here they were ambushed by 9 goblins. Despite taking injuries, they defeated the goblins. They found a room that had been converted to a torture chamber. Pressing on, they found their way into the head priest’s quarters. Combat ensued, and he fled, but Chiad was severely injured, preventing pursuit. They also found that he had been keeping a young girl, Cirilli Finla, prisoner She related that Abramo (the head priest) had kept her as his when she had not been charmed by the serpent god. Her parents are the general store owners and that she would not return to them or her brothers because they had become part of the cult and would betray her. A cure light wounds spell was used to revive Chiad, but she was still in no condition for strenuous activity or combat. It was decided that Chiad would accompany Cirilli back to the Slumbering Serpent and hide her there while the rest of the party finished exploring the temple. They returned to the lower level where Chiad and Cirilli exited and the party realized that Abramo had escaped with Misha Devi. Heading back through the central sanctuary, they discover a meeting room, the kitchen, and dining areas. Finding nothing, they continue on, discovering a hallway of meditation cells. They are attacked by the monks meditating within. Fighting valiantly, they fall in combat and are captured.

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A Failure and a Success
Visiting the The Foaming Mug

Under cover of darkness, the party sneaks back into Orlane and spends a day recovering from the minor injuries sustained in the previous day’s fight. That night, the party makes an attempt to scale the wall of the temple. Upon getting to the top of the wall, they spy a guard and three wolves patrolling the grounds. Artemis takes four shots at the wolves, missing with all four shots and alerting the guard. Deciding that this just isn’t their night they climb down from the wall only to run into Dorian & Llywillian, who are also covertly observing the temple. With all parties unable to continue secret activities, they exchange a few irritated remarks and retire back to the Slumbering Serpent. The next day, Chiad questions the Cralloons about the incident at the Foaming Mug a few months back. They don’t know much and they were displeased that the constable swept it under the rug by calling it a bar brawl gone bad. That night, again under cover of darkness, the party investigates the dilapidated bar. While nothing incriminating to the priests was found at the old place, they found that three troglodytes were using the place as a hideout. They killed the trogs, but that deepened the mystery. Was their presence there by design of the priests or was it just happenstance? The party went by Golden Grain Inn in their route back to the Slumbering Serpent and found the elves watching the place. After a brief discussion (Krull was told not to talk to the elves, haha), it was learned that the elves knew that trogs were indeed involved, but not that they were hiding in the old pub. This small bit of cooperation was gained on the promise of the party not interfering with the evening’s surveillance. Bound by the promise that returned to the inn for the night. The decided that the next night they would once again try to gain access to the temple, since the elves were focused on the Golden Grain.

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Sacking the Temple, Part 1
...and running amok in Orlane

After two days of healing and recovery, and miraculously no legal repercussions from breaking into the temple, the party paid a visit to the old hermit. They learned that his name was Ramne and he was aware that something strange was afoot. Due to his old age, he had not done anything overt about it, but that his pet weasel, Whiskers, had been keeping him informed. When they questioned that, he told them that he knew they had paid a visit to the temple. They revealed they encounter with the undead. Taking that as evidence of their sincerity, Ramne told them that Whiskers was a great spy (who would suspect a normal little weasel?) and that he had learned that there had been many visits to the Golden Grain Inn by the clerics of the temple. He also indicated that the Mayor should know about the undead at the temple as “no good priest would create undead as guards.” Thanking him for the information, Yoriek paid another visit to the Mayor while Arella and Janus kept an eye on the Golden Grain Inn. The rest of the party went back to the Slumbering Serpent to verify as much as possible to the character of Ramne from the Cralloons.
The Mayor was distressed to hear about the undead at the temple and generally believed Yoriek’s story because the ‘invasion’ of the temple had not been reported to the authorities. He said that he could not risk an direct investigation yet, but he would welcome an ‘unofficial’ inquiry, though he would have to disavow any knowledge of it. Yoriek leaves, gets the thieves, and returns to the party. They decide to pay a second visit to the Golden Grain Inn. Combat broke out and several men were slain and 4 were captured. The constable was called and instead of imprisoning the captured, he freed them and gave the party until sunset to leave town. They went back to the Slumbering Serpent and faked a departure.

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Adventure in Orlane
Finding the problem

The party used the information the gathered to pay a visit to the temple of Merrika. They were met by Misha Devi, who assured them that nothing was amiss in the town. There meeting unsuccessful, the went to what turned out to be the house of the elves, Dorian & Llywillian. They would not comment much, but because of Chiad clearly being part elven, they did say they were also looking into the strange events and taking a hard look at the temple and the Golden Grain Inn. They declined an offer to work together and share information. Yoriek then went and spoke with the Mayor while the rest went back to the Slumbering Serpent to inquire of Belba & Ollwin. The Mayor wasn’t sure about what was going on, but he felt uneasy about the clerics at the temple, some of his citizens in the southwest part of town, and the strange hermit. However, they learned from the Cralloons that the hermit was a semi-regular in the Inn and that he hadn’t displayed any unusual changes in behavior as many of the town’s inhabitants had. Based on this, Yoriek and company went back to the temple to confront Misha Devi again. She told the party to leave and they refused until they got answers. Before any combat took place, Misha fled under cover of a darkness spell. Taking that as an admission of guilt, the party invaded the temple, finding their way into a statuary room and then to the upper floor where they found a room of undead. The skeletons were destroyed, but Aethelric and Harold were killed. The party retreated back to the inn to heal and recuperate.

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Mysterious Happenings In The East
What Makes Orlane So Special?

Gaming Session 8/1/2016

On the second day after the events at the Library, the adventurers receive a message from Jarod Walker that a chest had arrived for them at his inn. The chest turned out to contain the promised reward from Thomas Stoutheart for his rescue. The chain mail, shield, scroll, wand, and potions were divided among those present (and the shield to Artemis who was tending to Yoriek).

While celebrating their good fortune, a wine merchant from entered The Golden Gargoyle, bring a shipment of the Orlane Special Wine that Jarod sells. The heroes overhear the merchant telling Jarod the fanciful tales of the strange happenings in the small farming town of Orlane. Disappearances, reappearances, uncharacteristic brawls and attacks, and the change in atmosphere in the town from friendliness to suspicion and fear all happening within the last year. Speaking up and inquiring of the merchant further, the lines between rumor and truth were blurry, but they made the decision to investigate the strange occurrences. They spend the rest of the day preparing and getting supplied for the journey.

The next day Janus, Krull, Chiad, accompanied by Harold, Althelric, and new friend Samira, headed east out of the capital toward Orlane, passing through Timmonsville and Stonebridge along the way. During the day and a half trek, they hear more stories on the odd (and some quite fanciful) events in the small hamlet. Arriving mid-afternoon the second day of travel, they are greeted by the frightened stares of farmers’ families as they enter the town.

The party visited the Golden Grain Inn, the town weaver, and the moneychanger, before making their way to the Inn of the Slumbering Serpent as the sun began to set. Questions were asked and strange answers were given. Convinced that there was clearly something amiss in the town, they took rooms at the Slumbering Serpent for the night to rest and to decide their next move.

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On To New Adventures
Finding Mallard's Fate

Gaming Session – 12/17/2013

With the addition of the half-orc Krull and the the elf Janus, the decision was made by those present (Rose and Flynn were absent) to break-in once again to the Rolling Roc Pub and investigate any remaining mysteries. They were unhappy that Mallard had not yet been found and realized from their map that there were unexplored areas of the sewer. Upon entering without detection, they decided to make a full examination of the pub itself. They were successful in discovering the secret closet in the kitchen with James ill-gotten gains and that James was not only a crook, but a poor barkeep as well, evidence indicating that he was frequently watering the drinks.

Discovering nothing further there, the party re-entered the old sewer complex beneath the Rolling Roc Pub and made several discoveries. First, they explored the old room occupied by assailants they never had to face. There was little evidence as to their identities and, in fact, only the recent signs of a fight in the room gave any indication that anybody had been there recently. Continuing deeper into the delve, they discovered the shrine to Syrul and the unfortunate fate of Mallard. They destroyed the three zombies and stole the knife used for the sacrificial ceremonies. They also correctly surmised that the slime coated ladder rose to street level, a covered manhole in the middle of Pub Street.

Exiting the ancient sewers, they were able to go to Gems Galore and sell the gold ingot for 120 Griffons.

While returning to their apartments, they were attracted to a disturbance at the Ferrantio Library. They were able to gain the trust of the head librarian, Portia, and she allowed them access to the basement stacks. There they discovered that Dr. Thorngreen and Nardo (Portia’s son) had been abducted.

They soon discovered that a small band of eight orcs had found a secret cache of lost manuscripts, scrolls, and books under the library basement. The orcs were holding Dr. Thorngreen and Nardo hostage and having them look for the most valuable of the writings. They party happened upon the orcs and a battle ensued when Janus (inadvertently?) insulted the half-orc leader. The leader, his lieutenant, and four of the remaining orcs were killed (the last two fled and were not seen again). Yoriek was gravely wounded in the battle and was at death’s door.

After tending to Yoriek, Krull, Janus, and Arella grabbed a number of items for themselves. Krull collected a scroll with a portion of The Annals of Gannick II, Baron of Warfield written by Smedish, his court scribe; a soft-bound booklet entitled Of Meadows and Metals: A Treatise on the Mining Wars by Rolf, a minor historian; and an uncredited pamphlet entitled Sleight-of-Hand Tricks to Amuse and Amaze. Janus acquired four items, including an uncredited pamphlet titled The Use of Plain Crystals in Illumination; two soft-bound booklets, Sea Devil Legends by Craighton and The Last Days of Acererak the Horrid by Simeon; and a hardbound book called Catalogue of the Giants of the Central Continent by J. L. Forteson. Arella pilfered a scroll containing an untitled musical composition by the famed bard Rantzen, a pamphlet written by Rantzen and Fulmick, a name otherwise lost to history, that is titled Excursions in Musical Chords and Harmony, and a book bound in fine leather entitled Flora of the Western Olmean Empire by Nicholante, a sage who lived four centuries ago.

Harold and Aethelric were able to press Portia and Dr. Thorngreen for historical information and background regarding how the secret cache of literature came to be. They also assisted the city guard in determining how the orcs were able to gain access to the secret cache.

This evenings adventuring includes the defeat of 3 zombies and 6 orcs and the saving of countless literary and academic treasures from the hands of the orcs. Each character present for the evening earns a total of 561 experience points for the kills, treasure taken and bonus for doing minimal damage to the ancient texts.

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