Lendore - Island of Adventure

Mysterious Happenings In The East
What Makes Orlane So Special?

Gaming Session 8/1/2016

On the second day after the events at the Library, the adventurers receive a message from Jarod Walker that a chest had arrived for them at his inn. The chest turned out to contain the promised reward from Thomas Stoutheart for his rescue. The chain mail, shield, scroll, wand, and potions were divided among those present (and the shield to Artemis who was tending to Yoriek).

While celebrating their good fortune, a wine merchant from entered The Golden Gargoyle, bring a shipment of the Orlane Special Wine that Jarod sells. The heroes overhear the merchant telling Jarod the fanciful tales of the strange happenings in the small farming town of Orlane. Disappearances, reappearances, uncharacteristic brawls and attacks, and the change in atmosphere in the town from friendliness to suspicion and fear all happening within the last year. Speaking up and inquiring of the merchant further, the lines between rumor and truth were blurry, but they made the decision to investigate the strange occurrences. They spend the rest of the day preparing and getting supplied for the journey.

The next day Janus, Krull, Chiad, accompanied by Harold, Althelric, and new friend Samira, headed east out of the capital toward Orlane, passing through Timmonsville and Stonebridge along the way. During the day and a half trek, they hear more stories on the odd (and some quite fanciful) events in the small hamlet. Arriving mid-afternoon the second day of travel, they are greeted by the frightened stares of farmers’ families as they enter the town.

The party visited the Golden Grain Inn, the town weaver, and the moneychanger, before making their way to the Inn of the Slumbering Serpent as the sun began to set. Questions were asked and strange answers were given. Convinced that there was clearly something amiss in the town, they took rooms at the Slumbering Serpent for the night to rest and to decide their next move.

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On To New Adventures
Finding Mallard's Fate

Gaming Session – 12/17/2013

With the addition of the half-orc Krull and the the elf Janus, the decision was made by those present (Rose and Flynn were absent) to break-in once again to the Rolling Roc Pub and investigate any remaining mysteries. They were unhappy that Mallard had not yet been found and realized from their map that there were unexplored areas of the sewer. Upon entering without detection, they decided to make a full examination of the pub itself. They were successful in discovering the secret closet in the kitchen with James ill-gotten gains and that James was not only a crook, but a poor barkeep as well, evidence indicating that he was frequently watering the drinks.

Discovering nothing further there, the party re-entered the old sewer complex beneath the Rolling Roc Pub and made several discoveries. First, they explored the old room occupied by assailants they never had to face. There was little evidence as to their identities and, in fact, only the recent signs of a fight in the room gave any indication that anybody had been there recently. Continuing deeper into the delve, they discovered the shrine to Syrul and the unfortunate fate of Mallard. They destroyed the three zombies and stole the knife used for the sacrificial ceremonies. They also correctly surmised that the slime coated ladder rose to street level, a covered manhole in the middle of Pub Street.

Exiting the ancient sewers, they were able to go to Gems Galore and sell the gold ingot for 120 Griffons.

While returning to their apartments, they were attracted to a disturbance at the Ferrantio Library. They were able to gain the trust of the head librarian, Portia, and she allowed them access to the basement stacks. There they discovered that Dr. Thorngreen and Nardo (Portia’s son) had been abducted.

They soon discovered that a small band of eight orcs had found a secret cache of lost manuscripts, scrolls, and books under the library basement. The orcs were holding Dr. Thorngreen and Nardo hostage and having them look for the most valuable of the writings. They party happened upon the orcs and a battle ensued when Janus (inadvertently?) insulted the half-orc leader. The leader, his lieutenant, and four of the remaining orcs were killed (the last two fled and were not seen again). Yoriek was gravely wounded in the battle and was at death’s door.

After tending to Yoriek, Krull, Janus, and Arella grabbed a number of items for themselves. Krull collected a scroll with a portion of The Annals of Gannick II, Baron of Warfield written by Smedish, his court scribe; a soft-bound booklet entitled Of Meadows and Metals: A Treatise on the Mining Wars by Rolf, a minor historian; and an uncredited pamphlet entitled Sleight-of-Hand Tricks to Amuse and Amaze. Janus acquired four items, including an uncredited pamphlet titled The Use of Plain Crystals in Illumination; two soft-bound booklets, Sea Devil Legends by Craighton and The Last Days of Acererak the Horrid by Simeon; and a hardbound book called Catalogue of the Giants of the Central Continent by J. L. Forteson. Arella pilfered a scroll containing an untitled musical composition by the famed bard Rantzen, a pamphlet written by Rantzen and Fulmick, a name otherwise lost to history, that is titled Excursions in Musical Chords and Harmony, and a book bound in fine leather entitled Flora of the Western Olmean Empire by Nicholante, a sage who lived four centuries ago.

Harold and Aethelric were able to press Portia and Dr. Thorngreen for historical information and background regarding how the secret cache of literature came to be. They also assisted the city guard in determining how the orcs were able to gain access to the secret cache.

This evenings adventuring includes the defeat of 3 zombies and 6 orcs and the saving of countless literary and academic treasures from the hands of the orcs. Each character present for the evening earns a total of 561 experience points for the kills, treasure taken and bonus for doing minimal damage to the ancient texts.

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Shutting It All Down

Gaming Session – 8/7/2013

The party (consisting of Arella, Artemis, Rose, Flynn, Aethelric, and Harold) decided to venture out in search of information, since they had not heard from San. They go to the Golden Gargoyle and speak to Jarod Walker, who can shed no light on the whereabouts of Mallard, Dizzy, or Matt. He did not even know who San was and had not seen anyone meeting his description.

They tried over at the Rolling Roc, where Flynn drank a honey mead and pumped James Bainlord for information. They were shocked to find James had been beaten severely. He claimed that he had not seen Dizzy, Matt, San, or Mallard in some time and that he had been beaten because he didn’t pay his insurance. James hinted that his brother would help him take care of those who beat him. When asked about Albert, he assured Flynn that Albert had “already been taken care of.”

Returning to the Golden Gargoyle, they wanted to let Jarod know that they were still looking to break up the insurance gang and that James had been hit last night. Jarod burst out that James Bainlord and his brother were untrustworthy scum. He reminded the party that the Rolling Roc was Matt’s and Dizzy’s favorite hangout. He also said that while he couldn’t prove anything, that he felt James Bainlord was running illegal gambling out of his place.

Based on what the party heard, they decided to reenter the sewers via the Rolling Roc after its closing. At 1 am, Flynn picks the lock and lets them into the pub. They search the pub and find nothing incriminating, so the decision is made to go back into the sewer complex. Their explorations last about 3½ hours.

They find the bottom of the ladder is guarded by zombies made from the clerics they killed two days before. They are able to dispatch them and they move forward with the exploration, finding an empty room that used to house two persons, but no evidence of where they went. They follow the wide tunnel around to the right where they found doors to a room of the tunnel. Entering the room from both ends, they attack and slay four drunken priests.

The party continues down the hallway and finds a large chamber with a stairway leading down to a door. Opening the door, they are confronted by Del, who is interested in talking before fighting. He tells them that he owes them a favor for killing Albert for him. A quick conversation reveals the schemes of both Govan and the Bainlords. Del assists them by giving them information that allows them to sneak up on Josef and Govan. The unexpected assistance gives them the edge in slaying Josef, though Arella is wounded.

She and Del wait by Govan’s secret escape passage to surprise him should he try to run. By drawing out Josef, the party is able to catch Govan unprepared. They grievously wound Govan, but he uses a darkness spell to make his escape. Despite knowing it could happen, Arella and Del are surprised by Govan escaping through the tunnel. He uses that to attempt to escape down the corridor, but Arella puts two arrows in his back to kill him.

Rose, Artemis, and Flynn search for treasure and evidence of criminal activity and find both. The documents reveal that not only were the kidnapped persons being sold into slavery, but that Josef was skimming gold off of the top, cheating Govan and the priesthood. In addition to their personal coins, the party found a pair of potions, a gold ingot, and an ornate sword, presumably belonging to Thomas Stoutheart. For his assistance, Del is allowed to keep Govan’s leather armor.

During the search for treasure and documents, Flynn triggered a poison needle trap, nearly killing him. Only the quick thinking (and luckiness) of Rose pouring an unknown potion (fortunately one of healing) saves his life. This leaves him too weary to continue and they exit the sewer through the Rolling Roc into the predawn hours of the city.

For the night’s activity, including the defeat of five zombies, four drunken clerics, Josef, and Govan, and bonuses for subverting Del, breaking up the slave trade, and collecting evidence of additional criminal activities, the party earned 728 experience points per player character. 5 experience points per character was earned for treasure. Flynn earned 200 experience points for the use of the potion and 125 experience points for two assassinations. Though Yoriek did not accompany the party into the sewers, he is awarded 94 experience points for the healing spells used on the characters.

Experience Points Earned

Arella 364/364
Artemis 733
Flynn 1058
Rose 733
Yoriek 94

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Friends To The Rescue
Taking Out The Dead

Gaming Session – 8/1/2013

New characters are created and join the game: Artemis Scylus, Rose, Yoriek, Chiad, and Flynn.

Artemis, Rose, Yoriek, Chiad, and Flynn are searching the streets for their missing new friend Arella. They are outside the last place she was seen, the Rolling Roc Pub. They are surprised by San, who has information on Arella. San lets them in to the closed pub. They enter the kitchen after hearing noise within.

It is Thomas and Arella coming through the trapdoor. Thomas is weak from his capture and imprisonment. He leaves, asking them to be on the lookout for his sword, a family heirloom, and promises a reward for them. The rest enter the sewers where Arella leads them to Harold. San is able to free him and the group decides to go after the spider.

Gaming Session – 8/2/2013

The party finds the old storage room disturbs a rats’ nest and sends them scurrying. The scurrying rats draw out the spider, which the group is able to slay. A search of the room reveals some coins and a magic scroll.

Next, they find the room that contains four cultist clerics. Yoriek fumbles his first spell, command, but aids the combat with his bless spell. The loot the bodies and find a pearl and some coins. They then explore another corridor and find a room with a cult priest at a shrine. They overcome and slay him quickly. Rose destroys shrine and Flynn removes the rubies from the shrines’ statue. They also find an amethyst and coins on the man.

The party finds an old burial ground and stumble unexpectedly into a ghoul. Despite taking wounds, the party defeated and destroyed the ghoul. Feeling that they had pushed their luck enough for one day (or night), They made their way out of the sewers via the Rolling Roc and retired to their apartments, while San went to “report to his bosses.” During the course of the next two days, the party was able to heal their wounds. Flynn was able to sell the gemstones, including the pearl. Chiad was able to use a read magic spell in order to determine that the scroll contained a magic missile spell.

The characters each earned 124 experience points for the excursion and Chiad earned 100 experience points for the magic scroll.

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The Insurance Scam

Gaming Session – 3/20/2011

At the Rolling Roc, a man named Govan Silvertongue comes and takes the stage claiming to have a powerful elixir of health. He has a man named Logan come up to the stage to give a testimony about how much better he feels since taking it. Dizzy, having returned tells him to shove it and stabs him. The wound miraculously closed right in front of all of the onlookers eyes. Govan tells anyone interested to meet him back at the Rolling Roc after dark as he is expecting a new shipment by the end of the day.

After conversing with San further, they agree to meet him outside the restaurant after it closes for the evening. The five of them secretly enter the Rolling Roc sometime after midnight. They enter the kitchen where they find a hidden trap door and a passage down into what San thinks might be the old city sewers. At the bottom of the ladder, the party is met by undead skeletons and are defeated and captured, except for San who escapes. Arella, Harold, Aethelric, and Ozzy find that they are prisoners of Govan and a man named Del, who they have not seen before. Arella tells them of the “insurance” sales and both Govan and Del seems to be surprised and angry. Govan orders them locked in the “dungeon”.

Ozzy successfully picked Arella’s and Aethelric’s locks, along with a fellow prisoner named Thomas Stoutheart. Arella is able to pick the lock on Ozzy’s restraints, but neither is able to free Howard. The freed prisoners are able to overcome the skeleton guards. Arella, Ozzy, and Thomas begin an escape, while Aethelric remains behind to protect Harold.

The escapees wander the dark halls for about an hour until they stumble into an old storage area. Ozzy is surprised and killed by a large spider and Arella and Thomas flee. They continue to wander blindly through the hallways until they find their way back to the hallway where the skeletons captured them. They destroy the remaining skeletons and climb the ladder into the Rolling Roc.

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The Beginnings
The First Adventures

Gaming Session – date unknown

Arella, Harold Crookspine, and his monk guardian Aethelric Delvarre found their new companions Loraihna and Wil Donovan dead, Wil in the street, Loraihna in her and Wil’s apartment. A distinctive friend of theirs, Mallard (so called because of his distinctive hair coloring), is missing. They overhear the city watch indicate that they think Mallard is a prime suspect in the killings.

Arella, Harold, and Aethelric search the deceased’s apartment, finding Mallard’s busted equipment and his possessions, as though he wasn’t planning to leave. Harold finds and keeps Loraihna’s spell book.

The three go to breakfast at the Golden Gargoyle Inn, where as they enter, they witness two thugs threaten Jarod Walker, the owner. As they are eating, the kitchen catches fire. Jarod and his cook are able to put it out, but the kitchen is severely damaged and will require a few days to repair.

They also strike up a conversation with a man named Ozzy Redfield. They learn from him that the thugs are named Matt and Dizzy. The two are threatening all the owners/proprietors along Pub Street and that they frequent the nearby Rolling Roc Pub. Ozzy agrees to meet them around noon at the Rolling Roc.

At the Rolling Roc, Matt and Dizzy “advise” them to “buy insurance” against personal harm and to do it soon. Arella decided follow them into the kitchen, but they were not in the tiny kitchen and the cook chased her out. Shortly thereafter, the three and Ozzy meet a man named San Snyder. As they converse, San tells them that Matt and Dizzy are involved in more than just “selling insurance” and he convinces them to stick around for a while and watch an interesting spectacle.

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